IT: Chapter 2 - Texture VFX Work (2019)
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Complete Cubbyhouse textures, supports, walls, ground, etc.

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Complete Cubbyhouse textures, supports, walls, ground, etc.

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Complete Cubbyhouse textures, supports, walls, ground, etc.

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Responsible for base texture pass, final pass done by my lead Ray Leung

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Responsible for base texture pass, final pass done by my lead Ray Leung

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Responsible for base texture pass, final pass done by my lead Ray Leung

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Responsible for base texture pass, final pass done by my lead Ray Leung

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Rock tunnel extension model/texture

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House debris texture

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Gazebo texture

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Tunnel extension model/texture

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Tunnel extension model/texture

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Tunnel extension model/texture

I had the pleasure of working on IT: Chapter 2 while I was at Method Studios in Melbourne. Responsibilities included texturing of assets such as the first pass Neibolt Street house, complete cubbyhouse textures, modelling/refining/texturing of pre-existing on set lidar scans for extensions of the tunnels.

Joint effort by the very talented team in Melbourne! Shout out to Ray Leung, Andi Edirisinghe, Kiersten Casey, Steph Prior and the rest of the asset and environment departments I had the pleasure of working alongside for this film